If the player summons an aeon, the Mortiorchis will postpone its use of Total Annihilation until Seymour Flux banishes it. The move is executed by the Mortiorchis after two turns are spent charging. Total Annihilation, also part of the sub-50% HP phase of the battle, is Seymour Flux's deadliest attack, and will kill anything but an extremely good party. If Seymour still has Reflect after the initial Flare, he will instead wait on the turn where he recasts Reflect. If Reflect is dispelled, he will damage himself, and recast Reflect on the next turn, and then cast Flare again before restarting the pattern. Likewise, Seymour's attack pattern changes below 50% HP when damaged regularly, where he will now rebound Flare spells at a party member. He can cast both simultaneously if enough damage is dealt, but will not cast them when taking Poison damage. Seymour Flux will immediately cast Protect on himself when falling below 75% HP and Reflect when falling below 50%. Hellfire, Thor's Hammer, and Delta Attack have alternate animations when used against Seymour Flux, though the latter can't be seen under normal circumstances. Like Seymour Natus, Seymour Flux will banish aeons, giving them one turn to attack if summoned. If Seymour Flux or the Mortiorchis get two turns in a row, they will do nothing on that turn. After two uses of Lance of Atrophy, Seymour will cast a party-wide Dispel that Mortiorchis follows up with Cross Cleave, dealing around 2,000 damage to the whole party. Seymour Flux will damage a party member and inflict the Zombie status with his Lance of Atrophy, and the Mortiorchis will combo with Full-Life, effectively KO'ing a character. For this battle, Kimahri can talk to raise his Strength by 10, and Yuna can talk to raise her Magic Defense by 10. As with previous Seymour battles, certain party members may use the Trigger Command to talk to him. Seymour summons Mortiorchis, upon which he sits.
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